| Diamond Lucky Block mining | The official description names Diamond Lucky Blocks as the thing you mine, and the group's own description says “the whole world is lucky blocks! You can never mine all of them!” — mining is the core loop. | Block values, break times, drop tables, rare-drop odds, tool tiers, and mining speed have never been published. |
| Dream-house building | The description advertises building your dream house as a headline activity alongside mining and PvP. | Build limits, piece or material costs, blueprints, and any build-ranking system are undocumented. |
| Build saves on free private servers | “All of your builds save on a private server and they're free!” — the description ties persistent builds to private servers and states those servers cost nothing. | The exact save/restore flow, whether public-server builds persist, and any recovery path after a lost build are not documented. |
| Item saves across servers | “Your items save, no matter what server.” Inventory persists everywhere — the description's only unconditional save promise. | Storage limits, item exceptions, and trading behavior are undocumented. |
| PvP | The description advertises PvP (“or pvp!!!”) as a first-class activity. | Combat rules, damage numbers, gear stats, and whether items drop on death are undocumented. |
| 30-player servers | Roblox's platform metadata caps servers at 30 players (Simulation/Sandbox listing). | Whether full servers split or queue, and any region matching, are undocumented. |